1 - Administration and Organizing
Work on the citadel is organized into two categories: basic repairs and upgrades. All basic repairs must be seen to before upgrades can be applied. The PCs should also Administer their castle each week. Failing to Administer the property makes repairing and upgrading Citadel Altaerein much more difficult, and not attempting to Administer the citadel results in an automatic critical failure.
To efficiently see to Citadel Altaerein’s repairs, upgrades, and general operation, the PCs will need to Administer at the start of each week. They can also Organize Labor to complete repair activities.
ADMINISTER
You spend the day attending to administrative needs related to running Citadel Altaerein. The Administer activity can be used to undo poor public relations from the use of Deception or Intimidate to Organize Labor, but it is also used to maintain relations with groups you make contact with over the course of the Age of Ashes campaign.
Only one person can attempt to Administer per day (though others can Aid, as described in the Core Rulebook), and once the castle has been Administered, no one else can Administer until after the interval specified in the result. However, the GM might allow exceptions to this if, for instance, the group is about to go on an adventure and wants to make sure the citadel runs smoothly while they’re gone.
If you perform downtime activities involving Citadel Altaerein when it’s not successfully Administered, you take a –4 circumstance penalty to your checks.
Administering requires a successful DC 20 Society check (although for special actions later in the Adventure Path, this DC may change). You can pay a seneschal to attend to Citadel Altaerein’s administrative needs. As long as the seneschal is paid, the weekly requirement to Administer is automatically a success (but never a critical success).
Critical Success You facilitate the prosperity of the citadel. The citadel functions smoothly for 1 month. In addition, during this time you gain a +2 circumstance bonus to all checks to Organize Labor.
Success Citadel Altaerein functions smoothly for 1 week.
Failure Citadel Altaerein is not Administered, but you can try again the next day.
Critical Failure Citadel Altaerein is not Administered. Botched relations and flared tempers among certain citizens in Breachill prevent you from attempting to Administer again for 1 week.
ORGANIZE LABOR
You spend a day in Breachill recruiting workers to aid in a repair or an upgrade at Citadel Altaerein. Attempt a DC 13 Diplomacy (or Deception or Intimidation) check to Organize Labor to organize workers, or a DC 18 check to organize specialists.
If you use Deception or Intimidation for this check, you gain a +2 circumstance bonus, but failure comes with extra risks, as detailed below. Using Diplomacy grants no bonus to the check, but comes without added risk. When you Organize Labor, you must specify one repair or upgrade activity to be undertaken; once you successfully Organize Labor, you must begin that activity within a week. If work on a project is stalled for longer than a week, labor will need to be organized again before it can resume.
A force of organized workers costs 1 gp per day, while a force of organized specialists costs 5 gp per day.
Critical Success You organize labor for the full duration of the repair or upgrade activity, and the cost to pay the workers is halved for the duration.
Success You organize labor for the full duration of a repair or upgrade activity.
Failure You organize labor for a single day of a repair or upgrade activity. Unless you used Diplomacy, word of your deceptive or intimidating nature spreads, and you take a –1 circumstance penalty to all future checks to organize labor. This penalty increases with each subsequent failure, to a maximum penalty of –4. Critically successful Administration allows for this penalty to be reduced.
Critical Failure You completely fail to organize labor. If you used Deception or Intimidation, word of your untrustworthiness or cruelty spreads, and you can no longer use that skill to Organize Labor.