3 - Basic Repair Activities
Before the PCs can get to the task of upgrading portions of Citadel Altaerein or even comfortably living in the fortress, they must complete the following basic repairs. All location numbers mentioned below refer to locations keyed to the maps of Citadel Altaerein in “Hellknight Hill.” The citadel must be completely Cleaned first, since no repairs can begin until this most basic of basic tasks is completed.
Some repairs have requirements. If a PC with the appropriate training or feat isn’t available to take part in the activities, an NPC must be hired from elsewhere to do the work.
Each of these basic repair downtime activities (except Clean) requires a successful Crafting check. As with Crafting or Earning Income, the PC can continue on with the activity after the roll, continuing to make progress at the same rate and cost. On a critical success, the PCs complete 2 days’ worth of work each day. Each day of repair activities costs 2 gp for supplies, as well as any wages paid to organized workers or specialists (typically 1 gp for a group of laborers or 5 gp for specialists). On a failed check, the day’s costs are wasted. If a hired craftsperson takes the role of leading the repairs rather than a PC, the check is automatically successful (but can never result in a critical success).
(Downtime, Manipulate)
You spend the day cleaning—hauling out broken furniture, disposing of detritus, and making rooms clear enough to begin repairs. Citadel Altaerein requires 8 days of cleaning before any other basic repair activities can begin. Cleaning does not require a Crafting check, nor does it cost gold.
(Downtime, Manipulate)
Requirements:
- Crafting (trained) or hired stonemason
- Organized workers
You work to repair the collapsed northern wall, drain and fill in the flooded sunken area, and clear out weeds. This activity requires 6 days of work and a DC 15 Crafting check.
(Downtime, Manipulate)
Requirements:
- Crafting (trained), Specialty Crafting (woodworking), or hired woodworker
- Organized workers
You make general repairs to the citadel furnishings, replacing or fixing furniture, replacing rotted floorboards, and rehanging doors throughout the structure. This task takes 14 days of work and a DC 15 Crafting check.
(Downtime, Manipulate)
Requirements:
- Crafting (expert), Specialty Crafting (stonemasonry), or hired stonemason
- Organized workers
You rebuild and restore the collapsed battlements along the northern section of the central tower. This task takes 28 days of work and a DC 20 Crafting check.
(Downtime, Manipulate)
Requirements:
- Crafting (expert), Specialty Crafting (stonemasonry), or hired stonemason
- Organized workers
You work to clear rubble and rebuild the stairs connecting citadel floors, requiring a DC 20 Crafting check. Repairing the stairs from the courtyard to the battlement (connecting areas A12 and A22) takes 4 days. Repairing the stairs from the courtyard to the vault (connecting areas A12 and B1) takes 4 days. Digging out the long flight of stairs down to Alseta’s Ring (connecting areas B1 and D7) takes 8 days.
(Downtime, Manipulate)
Requirements:
- Crafting (expert), Specialty Crafting (stonemasonry), or hired stonemason
- Organized workers
You work to repair a collapsed wall in either the training hall (area A8), the Court of the Nail (area A13), or the records room (area A17). Each room’s repair takes 8 days of work and a DC 20 Crafting check.