4 - Upgrade Activities
Upgrading portions of Citadel Altaerein requires all basic repairs to have been completed. Each upgrade activity requires a successful skill check to complete a day’s worth of work. On a critical success, the PC’s team completes 2 days’ worth of work that day. Each upgrade activity costs 10 gp per workday for supplies, as well as any wages paid to organized specialists. If a hired craftsperson takes the role of leading the repairs rather than a PC, the check is automatically successful (but can never result in a critical success).
Note that certain upgrades (building an infirmary, library, training facility, or workshop) must be applied to specific rooms in Citadel Altaerein. Use the encounter areas on the map to determine what areas count for this. Once a room has been given one of these upgrades, it cannot be used for a different upgrade in the future unless the old upgrade is removed. Which room is chosen for which upgrade does not affect the difficulty or cost, and it is primarily an aesthetic choice.
(Downtime, Manipulate)
Requirements:
- Crafting (master), Medicine (master), or hired medic
- Organized specialists
Choose a single room in Citadel Altaerein to serve as a dedicated infirmary. Once complete, the infirmary fulfills the healer’s tools requirement for Medicine skill actions and grants a +2 circumstance bonus to Medicine checks made on site. This upgrade requires 20 days of work and a DC 25 Crafting or Medicine check.
(Downtime, Manipulate)
Requirements:
- Crafting (master), any Lore (master), or hired bookmaker
- Organized specialists
Pick a single room in Citadel Altaerein to serve as a library. Once complete, the library grants a +2 circumstance bonus to skill checks made to Borrow an Arcane Spell, Create Forgery, Decipher Writing, Identify Alchemy, Identify Magic, Learn a Spell, or Recall Knowledge as long as the PC performing the action is on site. This upgrade takes 20 days of work and a DC 25 Crafting or Lore check.
(Downtime, Manipulate)
Requirements:
- Expert in the skill listed below or hired trainer
- Organized specialists
Pick a room in Citadel Altaerein to serve as a training area for a single character class (you can have multiple training facilities, with each one devoted to a different class). Once complete, the training facility fills the role of a teacher when using the Retrain downtime activity for the chosen class, and reduces the time required to retrain a feat or skill increase by 2 days and the time required to retrain a class feature by 1 week. This upgrade takes 40 days of work.
Building the facility requires a DC 25 skill check using a skill depending on the class in question, as listed below. If a class lists multiple skills, the PC can choose whichever one they like (but they must be an expert in the chosen skill, as noted in the Requirements entry above).
- Alchemist Crafting
- Barbarian Athletics
- Bard Occultism or Performance
- Champion Religion
- Cleric Religion
- Druid Nature
- Fighter Acrobatics or Athletics
- Gunslinger: Acrobatics, Athletics, or Stealth
- Inventory: Crafting
- Investigator: Society
- Kineticist: Nature
- Magus: Arcana
- Monk Acrobatics or Athletics
- Oracle: Religion
- Psychic: Occultism
- Ranger Athletics, Nature, or Survival
- Rogue Acrobatics or Thievery
- Sorcerer Arcana, Nature, Occultism, or Religion
- Summoner: Arcana, Nature, Occultism, or Religion
- Swashbuckler: Acrobatics
- Thaumaturge: Arcana, Nature, Occultism, or Religion
- Witch: Arcana, Nature, Occultism, or Religion
- Wizard Arcana
(Downtime, Manipulate)
Requirements:
- Crafting (master), Specialty Crafting (any), or any hired specialist
- Organized specialists
Pick a room in Citadel Altaerein to serve as a crafting area for a specific Crafting skill chosen from one of the crafting specialties listed under the Specialty Crafting feat. You can have multiple workshops, each devoted to its own skill. Use of a workshop grants a +1 circumstance bonus to Crafting checks, or a +3 circumstance bonus to Crafting skill checks associated with that workshop’s specialty.
This upgrade takes 20 days of work to complete and a DC 25 Crafting check.
(Downtime, Manipulate)
Requirements:
- Crafting (master), Specialty Crafting (stonemasonry), or hired stonemason
- Organized specialists
You bolster Citadel Altaerein’s walls with metal braces, skillful engineering, and other supports. This upgrade takes 40 days of work and a DC 25 Crafting check